(If you want to know why I started this series, start reading HERE.)
Day three, and now there are problems in paradise.
Mutter has started misbehaving under load, and I need to killall – HUP mutter once in a while to get it back to a sane resource profile.
RAM wise Unity is awesome, but the spikes in CPU usage tends to kill the interface, and often you need to wait for ten or more seconds between clicking a launcher and actual response. But there is hope…